

If you don't have DLC, I got optional files that you may download that's vanilla only. Otherwise, you will be fine.įor the main files, yes. The mod cover the Melee Weapons, ballistic firearms, energy weapons and heavy weapons.Īs long as your other mods don't change constructible objects, for example, anything that changes the component requirements for modifications will conflict with this mod. Thus it will require 3 Gun Nut and 2 Science to create. Also you will need the capability to bring it to reality through precise crafting. Physics for one, understanding of refraction. To make a scope, it will require more knowledge and skill. The same type of stock shouldn't be any harder to make for another gun. To make a standard stock, it will require some mechanical manufacturing skills, thus it requires 1 Gun Nut to make, all across the board. "Blacksmith" Perk, is the capability to sharpen, machine and weld melee weapons. "Science" perk, should represents the scientific knowledge of all scientific spectrum.

I consider "Gun Nut" perk as the level of proficiency that reflects the vault dweller's mechanical manufacturing and mechanical engineering capabilities for all firearms.

Here's the logic that is behind the new requirements : How are you determining what is required?
